Game Development HND

Game Development HND

The purpose of this course is to develop students as independent, professional, self-reflecting individuals, able to meet the demands of employers in the creative industries and adapt to a constantly changing world. The qualifications aim to widen access to higher education and enhance the career prospects of those who undertake them.

Throughout this course you will combine theoretical and practical assignments to create your own game designs and animation artefacts. You will learn the processes involved in creating games as well as studying how the games design industry works, by looking at key players in this exciting industry, through both AAA games companies and emerging indie games developers. You will get the chance to pitch your own ideas and create your own artefacts as portfolio pieces to use as a solid foundation for entry onto BA/BSc (Hons) in Game Design/Development or further career opportunities through your learnt transferable skills into employment within the games industry or creative industry sectors. Studying this course will give you the creative and technical skills needed to pursue a career in this diverse industry. There is increasing competition for jobs, as companies look for individuals who have the up-to-date skills and knowledge in working with the latest technologies and processes. The course uses a range of software including Unity 3D, Unreal Engine, Maya, Blender, Substance and Photoshop.

This course is designed to meet the needs of students wishing to pursue a Games Design or Game Development career across a range of industries. The skills learnt on this course are transferable into any of the traditional Games Industries, VFX, film and TV industries where you could be working for an agency, private organisation, freelancer or as an Indie Games Developer from your own workspace.

Modules

Year 1:

  • Individual Project

  • Creative Media Industry

  • Professional Practice

  • Games Development Practices

  • Games in Context

  • Game Design

  • Principles of Animation

  • Principles of User Experience & User Interface Design.

Year 2:

  • Collaborative Project

  • Personal Professional Development

  • Advanced Game Development

  • Advanced Rendering & Visualisation

  • Emerging Technologies

  • Narrative

  • Environment & Level Design.

Note: The range of units available and the content of any individual module may change.

Entry requirements

Typically, one of the L3 qualifications below would meet our academic entry requirements

● a BTEC Level 3 Extended Diploma in Art/design/digital related subject

● 2 A Levels at grade BB (one of which should be subject related)

● an international equivalent to the above qualifications.

Additionally, you should have 3 GCSEs at grade 9-4 including English Language.

Other entry requirements

Interview

Portfolio

Applicants should bring a portfolio of work (either digital or printed) to discuss. The interview will cover the course aims and what creative and practical intentions the applicant wishes to gain by studying with us.

Mature Applicants

Mature applicants without formal qualifications, but with evidence of sufficient, relevant industry experience will be considered on an individual basis.

English Language requirements

Students who are non-native English speakers must be able to demonstrate capability in English at a standard equivalent to the levels indicated below

IELTS Academic – An overall score of 6, with a minimum score of 5.5 in all 4 components

International applicants

We require evidence of international qualifications at point of application. Unfortunately, we are currently unable to consider applicants that require a Student Visa to study in the UK.

Course/Career progression:

This course equips students with the foundational skills and knowledge to start building a professional portfolio and embark on a career in the dynamic world of game development. On successful completion of this course, students can develop their careers in the sector through:

- Entering employment/self-employment

- Continuing existing development

- Linking with appropriate professional body

- Committing to Continuing Professional Development (CPD)

- Progressing to University (BA Top Up)

Example job roles: Assistant Games Producer; Marketing Executive in Games; Gameplay Designer; Level Designer; User Experience (UX) Designer; Games Writer; 3D Modelling Artist; Environment Artist for Games; Texturing Artist; Animator for Games; Visual Effects (VFX) artist; Generalist Games Programmer

Assessment methods

Coursework-based evaluation through assignments, projects, and presentations.

Creation of a portfolio showcasing game prototypes, 3D assets, and completed projects.

Reflective reports and case studies analysing industry practices.

Future career and study opportunities

This course is designed for people who want to pursue a Games Design or Games Development career across a range of industries.

On successful completion you will have the opportunity to progress onto a second or third ‘top up year’ of a related degree. Alternatively, you may wish to move directly into employment.

The skills you will learn on this course are relevant to Games, VFX, Film and TV. There are opportunities to work for a private organisation, as a freelancer or as an Indie Games Developer from your own workspace.

Example job roles include: Assistant Games Producer, Marketing Executive in Games, Gameplay Designer, User Experience (UX) Designer, 3D Modelling Artist, Animator for Games, Visual Effects (VFX) artist or a Games Programmer.

Contact

If you have a question about this or any other University Centre course, email headmissions@newcollege.ac.uk

Related Courses