Year 1:
Individual Project
Creative Media Industry
Professional Practice
Games Development Practices
Games in Context
Game Design
Principles of Animation
Principles of User Experience & User Interface Design.
Year 2:
Collaborative Project
Personal Professional Development
Advanced Game Development
Advanced Rendering & Visualisation
Emerging Technologies
Narrative
Environment & Level Design.
Note: The range of units available and the content of any individual module may change.
Typically, one of the L3 qualifications below would meet our academic entry requirements
● a BTEC Level 3 Extended Diploma in Art/design/digital related subject
● 2 A Levels at grade BB (one of which should be subject related)
● an international equivalent to the above qualifications.
Additionally, you should have 3 GCSEs at grade 9-4 including English Language.
Other entry requirements
Interview
Portfolio
Applicants should bring a portfolio of work (either digital or printed) to discuss. The interview will cover the course aims and what creative and practical intentions the applicant wishes to gain by studying with us.
Mature Applicants
Mature applicants without formal qualifications, but with evidence of sufficient, relevant industry experience will be considered on an individual basis.
English Language requirements
Students who are non-native English speakers must be able to demonstrate capability in English at a standard equivalent to the levels indicated below
IELTS Academic – An overall score of 6, with a minimum score of 5.5 in all 4 components
International applicants
We require evidence of international qualifications at point of application. Unfortunately, we are currently unable to consider applicants that require a Student Visa to study in the UK.
Course/Career progression:
This course equips students with the foundational skills and knowledge to start building a professional portfolio and embark on a career in the dynamic world of game development. On successful completion of this course, students can develop their careers in the sector through:
- Entering employment/self-employment
- Continuing existing development
- Linking with appropriate professional body
- Committing to Continuing Professional Development (CPD)
- Progressing to University (BA Top Up)
Example job roles: Assistant Games Producer; Marketing Executive in Games; Gameplay Designer; Level Designer; User Experience (UX) Designer; Games Writer; 3D Modelling Artist; Environment Artist for Games; Texturing Artist; Animator for Games; Visual Effects (VFX) artist; Generalist Games Programmer
Coursework-based evaluation through assignments, projects, and presentations.
Creation of a portfolio showcasing game prototypes, 3D assets, and completed projects.
Reflective reports and case studies analysing industry practices.
This course is designed for people who want to pursue a Games Design or Games Development career across a range of industries.
On successful completion you will have the opportunity to progress onto a second or third ‘top up year’ of a related degree. Alternatively, you may wish to move directly into employment.
The skills you will learn on this course are relevant to Games, VFX, Film and TV. There are opportunities to work for a private organisation, as a freelancer or as an Indie Games Developer from your own workspace.
Example job roles include: Assistant Games Producer, Marketing Executive in Games, Gameplay Designer, User Experience (UX) Designer, 3D Modelling Artist, Animator for Games, Visual Effects (VFX) artist or a Games Programmer.
If you have a question about this or any other University Centre course, email headmissions@newcollege.ac.uk



